The Malta Independent 29 May 2025, Thursday
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Innovating VR for Space Exploration: A Year-Long Journey at ESA

Tuesday, 6 May 2025, 10:29 Last update: about 22 days ago

By Nikolai Anton Callus, Interactive Designer and ESA National Trainee, showcasing VR, 3D photogrammetry

Embarking on a year-long traineeship at the European Space Agency (ESA) in Germany has been an immersive journey into the future of technology, particularly focusing on virtual reality (VR) and its applications in space exploration. This annual traineeship scheme, run by Xjenza Malta, selects successful candidates to work at various ESA centers, depending on their background.

Our mission was clear from the outset: leverage cutting-edge technologies to enhance VR experiences, especially in astronaut training simulations. My background in 3D design positioned me uniquely for this role, as VR and augmented reality (AR) technologies are becoming increasingly vital in space sciences. Mastering 3D design platforms such as Unreal Engine and delving into metahuman technology laid the groundwork for our endeavors. However, innovation requires more than technical proficiency; it demands informed decision-making guided by research. Deep dives into academic papers on immersion, player psychology, and user interface/user experience (UI/UX) design principles shaped our approach, ensuring our creations were not only technically sound but also deeply engaging. UI/UX design involves creating interfaces that are intuitive and provide a seamless user experience, which is crucial for effective VR simulations.

A pivotal aspect of our journey was crafting metahuman avatars with unparalleled realism. My work focused on creating and enhancing existing VR simulations, specifically by developing realistic avatars of the astronauts in training. This involved using metahumans and even setting up a photogrammetry rig to take 3D scans of the astronauts. By scrutinizing human perception, we meticulously designed avatars that mirrored real-life facial expressions, enhancing immersion in virtual environments. This process involved not only technical skill but also a keen understanding of human psychology and visual perception.

The highlight of our journey came at Gamescom, the world's largest gaming event, where we showcased our work alongside the ESA team. Interacting with enthusiasts and professionals, we unveiled the limitless possibilities of VR technology, sparking inspiration and forging connections that transcended borders. The energy and enthusiasm at Gamescom were palpable, reaffirming our belief in the transformative potential of VR.

Thanks to the support of Xjenza Malta, our networking efforts extended far beyond Gamescom. From attending industry conferences to organizing local meetups, we seized every opportunity to engage with the global VR community. These connections not only enriched our personal and professional lives but also opened doors to collaboration and future opportunities.

As the traineeship concludes, the experiences gained pave the way for future advancements. The fusion of hands-on experience, informed decision-making, and unwavering dedication has propelled the metahuman creation process to new heights. As I bid farewell to ESA in Germany, I carry with me not only memories of a transformative journey but also the unwavering belief that the future of immersive technology knows no bounds.

Looking ahead, I am excited to continue pushing the boundaries of VR technology, armed with the knowledge and experience gained during my time at ESA. Whether it's developing new applications for VR in education, healthcare, or entertainment, I am confident that the lessons learned and connections made will serve as a solid foundation for future innovation.

In conclusion, my traineeship at ESA in Germany, sponsored by Xjenza Malta, has been more than just a learning experience—it has been a journey of discovery, inspiration, and collaboration. And as I step into the next chapter of my career, I do so with a profound sense of gratitude for the opportunities afforded to me and a boundless optimism for the future of VR. This experience has ignited a passion for innovation that will drive my future work, enabling me to contribute meaningfully to the evolving landscape of immersive technology.

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